

While I'm still enjoying the game, I could do without so much back and forth across the moon. Thankfully there was a fast travel station there, so I went back to town to grind some gear and take a break. Then after getting across via the alternate path that all of this opened up, I learn that I need to travel to a whole 'nother zone to do more stuff. Finally after that I can head back to the lower level of that first area to activate that something that I was trying to do this whole time. So I go there, kill all the bad guys, do whatever I need to do there, only for the NPC to tell me there's another area I need to visit to flip some switch or something. Now I need to go all the way across the zone to the pumping station. It was supposed to release some stuff, but the tanks are empty. Then I go back down to activate the thing that didn't work before. I need to go back to the upper levels to activate an override panel or something.

But it doesn't work (actually, things not working seems to be an ongoing thing with this game). NPC says "no problem, I have a plan B!" Plan B involves me going down to a lower area to activate something. As I begin moving, bad guys do something to make that area impassable. Hopefully they wont have quite so many half baked desperate attempts at jokes every 30 seconds during the campaign. I get there and kill the baddies, and NPC tells me to go through this one area. Borderlands 2 improved on things, but after playing the campaign coop with 2 friends, it got very repetative and extremely boring after a few hours. Friend sends me to an area where I can go liberate said gear from hostiles. I got sent by Springs to talk to a friend of hers about getting some needed gear. I'll try to be vague so I spoil as little as possible. But with AI that is patchy at best, and a checkpoint system that can see you schlepping a fair distance to get back to where you were originally killed, it’s hard to recommend this to anyone but the most diehard of Borderlands fans.OK I can see why so many reviews mentioned the backtracking. You have the Dome, the Claptastic Voyage (with level cap), two characters (Aurelia and Doppelganger), The Slaughter Pit.6 posts So is there anymore DLC coming from BTPS Or do we just have the ONE campaign expansion. If this was a hefty expansion pack for Borderlands 2, rather than a standalone release, then it probably wouldn’t feel so much of a let-down. Having being spoiled by the quality of Borderlands 2, this just falls short of the levels of quality that were observed in the last release. I'm still a little fuzzy on how easy interplanetary travel is in the Borderlands universe. What is strange about the Pre-Sequel is that it isn’t a bad game, in its own right it is a perfectly welcome addition to the Borderlands franchise. The pre-sequel, being a prequel, was kind of stuck being on or near Pandora, I think going to the moon was about as good as we were going to get. Bar a few humorous moments, the script is filled with popular and modern colloquialisms which seem ill-fitting most of the time. Much of the crazy scripting and dialogue has been lost in transition from the last title, with a lot of the fun coming from the randomness found in the missions and encounters with NPCs scattered around Pandora.

Some cameo appearances from familiar faces such as Moxxi and Roland make the surrounding seem less daunting, but their presence seems like a token gesture as opposed to one that is totally necessary. Adding to this there’s the new elemental ice damage (which has been an odd omission up to this point it must be said) and the laser weapons which also add to the already expansive catalogue of arms.Ĭoncordia acts as the home city, much like Sanctuary did in Borderlands 2, where you can find new missions, sell weapons and create new ones thanks to the Grinder. You can also bounce off enemies' heads much like in Super Mario, something you’d never expect from a shooter. The low gravity leaping can be used to your advantage, with a press of the crouch button you can butt slam back down to earth dealing damage to any nearby enemies. These two combined create some interesting scenarios where you find yourself leaping between cover, over enemies to gain a tactical advantage or to find Oxygen to refill your mask. Naturally, being set on the moon, your missions take place in low gravity environments and in some cases, zero oxygen areas too.

This is where the Pre-Sequel brings its own features and mechanics to the party, helping stave off that feeling of familiarity for a short while. The majority of the game takes place on Elpis, the moon which you could see from Pandora but never visit. You play as one of four Vault Hunters again, with the intention of helping Jack re-take control of his space station.
